ERROR: Cannot open source file " "
I am running visual studio C++ and I have a header file "GameEngine.h" that I am trying to have another file see.
When I #include "GameEngine.h" it gives me the error that it cannot open the source file. I have no idea what to do. I have done this literally a thousand times but for some reason this is now not working.
You need to check your project settings, under C++, check include directories and make sure it points to where
GameEngine.h resides, the other issue could be that
GameEngine.h is not in your source file folder or in any include directory and resides in a different folder relative to your project folder. For instance you have 2 projects
ProjectB, if you are including
GameEngine.h in some source/header file in
ProjectA then to include it properly, assuming that
ProjectB is in the same parent folder do this:
This is if you have a structure like this:
Root\ProjectB <- GameEngine.h actually lives here
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Just in case there is someone out there who's a bit new like me, double check that you are spelling your header folders correctly.
This will result in the error. Instead, it needs to be:
Let Unreal do the job.
Close all, Right click your Project File (.uproject),
"Generate VisualStudio Project Files".
One thing that caught me out and surprised me was, in an inherited project, the files it was referring to were referred to on a relative path outside of the project folder but yet existed in the project folder.
In solution explorer, single click each file with the error, bring up the Properties window (right-click, Properties), and ensure the "Relative Path" is just the file name (e.g.
MyMissingFile.cpp) if it is in the project folder. In my case it was set to:
..\..\Some Other Folder\MyMissingFile.cpp.
- Copy the contents of the file,
- Create an .h file, give it the name of the original .h file
- Copy the contents of the original file to the newly created one
- Build it