Hidden Features of C#?


This came to my mind after I learned the following from this question:

where T : struct

We, C# developers, all know the basics of C#. I mean declarations, conditionals, loops, operators, etc.

Some of us even mastered the stuff like Generics, anonymous types, lambdas, LINQ, ...

But what are the most hidden features or tricks of C# that even C# fans, addicts, experts barely know?

Here are the revealed features so far:




Language Features

Visual Studio Features


Methods and Properties

Tips & Tricks

  • Nice method for event handlers by Andreas H.R. Nilsson
  • Uppercase comparisons by John
  • Access anonymous types without reflection by dp
  • A quick way to lazily instantiate collection properties by Will
  • JavaScript-like anonymous inline-functions by roosteronacid


9/25/2017 8:53:48 PM

lambdas and type inference are underrated. Lambdas can have multiple statements and they double as a compatible delegate object automatically (just make sure the signature match) as in:

Console.CancelKeyPress +=
    (sender, e) => {
        Console.WriteLine("CTRL+C detected!\n");
        e.Cancel = true;

Note that I don't have a new CancellationEventHandler nor do I have to specify types of sender and e, they're inferable from the event. Which is why this is less cumbersome to writing the whole delegate (blah blah) which also requires you to specify types of parameters.

Lambdas don't need to return anything and type inference is extremely powerful in context like this.

And BTW, you can always return Lambdas that make Lambdas in the functional programming sense. For example, here's a lambda that makes a lambda that handles a Button.Click event:

Func<int, int, EventHandler> makeHandler =
    (dx, dy) => (sender, e) => {
        var btn = (Button) sender;
        btn.Top += dy;
        btn.Left += dx;

btnUp.Click += makeHandler(0, -1);
btnDown.Click += makeHandler(0, 1);
btnLeft.Click += makeHandler(-1, 0);
btnRight.Click += makeHandler(1, 0);

Note the chaining: (dx, dy) => (sender, e) =>

Now that's why I'm happy to have taken the functional programming class :-)

Other than the pointers in C, I think it's the other fundamental thing you should learn :-)


From Rick Strahl:

You can chain the ?? operator so that you can do a bunch of null comparisons.

string result = value1 ?? value2 ?? value3 ?? String.Empty;

Aliased generics:

using ASimpleName = Dictionary<string, Dictionary<string, List<string>>>;

It allows you to use ASimpleName, instead of Dictionary<string, Dictionary<string, List<string>>>.

Use it when you would use the same generic big long complex thing in a lot of places.


From CLR via C#:

When normalizing strings, it is highly recommended that you use ToUpperInvariant instead of ToLowerInvariant because Microsoft has optimized the code for performing uppercase comparisons.

I remember one time my coworker always changed strings to uppercase before comparing. I've always wondered why he does that because I feel it's more "natural" to convert to lowercase first. After reading the book now I know why.


My favorite trick is using the null coalesce operator and parentheses to automagically instantiate collections for me.

private IList<Foo> _foo;

public IList<Foo> ListOfFoo 
    { get { return _foo ?? (_foo = new List<Foo>()); } }

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